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Thread Statistics | Show CCP posts - 128 post(s) |

Cara Forelli
Meticulously Indifferent
1289
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Posted - 2015.11.04 18:07:07 -
[1] - Quote
Cross posting from the other thread and hopefully trimmed things you already addressed in this thread.
When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target.
A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9).
Like many people I keep my dscan and probe scan tabs in the same window. After the update the default seems to be the probe scan tab and it switches to that every session change which is very annoying because dscan is much more important.
This isn't new but it always bugged me that the AU distance in the probe scan window never properly updated for anomalies/signatures while warping around the system.
Very glad to hear the dscan toggle and fullscreen HUD are being added! 
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Cara Forelli
Meticulously Indifferent
1289
|
Posted - 2015.11.04 21:10:58 -
[2] - Quote
Tipa Riot wrote:To make sure this is not overlooked ... the new dscan does not automatically update the results when changing angle and range without scanning again. The current dscan does this auto-update, which significantly speeds up finding targets. So is this a unnoticed regression/bug or a planned nerf? It actually does. There's just a delay of about two seconds.
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New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Cara Forelli
Meticulously Indifferent
1290
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Posted - 2015.11.05 17:38:30 -
[3] - Quote
CCP Goliath wrote:Cara Forelli wrote: 1) When the dscan is locked to the camera view you can't center your view on anything else but your ship. That's very painful. Generally I will find a target at a cluster of stuff, warp closer to get a better angle, and do another scan. With the old map I could double click on my warpin and start lining up my next scan while travelling. Now I have to wait until my ship has accelerated/warped/decelerated before I can even start lining up my next scan. Those seconds really matter when you're hunting a moving target.
2) A bug I think - when I use a hotkey (default F9) to bring up the solar system map (in fullscreen mode) the focus becomes locked on the map and won't let me click any other windows (to manipulate dscan sliders, interact with overview, etc.) Instead I just end up rotating the map view. This did not happen when using the map icon in the scan window, just with the hotkey (which I rebound and did not try using the default F9).
1. We've gotten a fair bit of feedback about this and it's been raised with the developer. I would think the likely approach will be to move the d-scan camera lock button outside of its menu to be more easily clickable on the fly. 2. That does sound like a bug! Not one I can replicate myself though, would you do me the service of supplying a bug report?
1. That doesn't sound like a great fix for my use case, because I am warping around the system specifically to dscan. I don't want to have to toggle my dscan on and off (via camera lock) between scans just so I can warp around. The old map used a camera lock style dscan and still allowed for centering on any object. (This did lead to some funky scans when you weren't centered on your own position, but I consider that user error). Toggling off the camera lock will probably slow me down even more than the current situation so I probably wouldn't use that fix much.
2. I submitted a bug report (filed under technical EBR-53989). After replicating it seems to only have occurred on the second use of the rebound hotkey (which was a mouse button if that makes any difference).
Thanks! 
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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